Network unit - playing NU region multiplayer game to mine
I appreciate the NU supporters' season. Although I could not achieve the minimum objective of PREAR, I will inform you that the project will continue.
The team who managed the Gladius campaign now manages the NU. Under this new management team, rebranding, rebuilding and sophistication are necessary for the technical aspects of the project and the sale of the crowd.
Presentation participants get a token to release a new smart contract.
We are strongly supporting it now, so I am looking forward to the bright future of this project. Thanks to the supporters we did, please look forward to it.
Network unit is a way to distribute multiplayer games and easily integrate multiplayer functions into developers. With Ethereal Blockchain and the Smart Contract feature, hardware vendors (service providers) create platforms that can share unused bandwidth and CPU resources to developers who usually need their own servers. Generate a token. Do it. Players can extract chips from the platform by connecting their portfolio to the game account and becoming an active customer. Therefore, network devices have their own data mining process in two very different but interesting ways to extract tokens.
Why multiplayer games?
Games with multiplayer aspect will make the player busy for a long time. First-person real-time shooters usually have single mode and multiplayer mode. By adding multiplayer mode, you can increase the average number of hours played seven times.
problem
Computer resources disposal are not fully utilized most of the rented PC or server computing power and bandwidth. Using the wrong server plan
An overly exaggerated owner of a computer that subscribes for an unnecessarily high plan or for surfing the Internet, writing documents, sometimes special sweets.
An overly exaggerated owner of a computer that subscribes for an unnecessarily high plan or for surfing the Internet, writing documents, sometimes special sweets.
The multiplayer function is painful and can be costly to integrate.
Writing your own network code can be complicated and time-consuming. Managing your own server can be complicated and expensive in some cases. As a game developer, I know that the longer the time spent on the creative side of the game is, the better.
Player incentives are difficult
Without proper incentives you can make players quick and dull. The integration of multiplayer games is useful, but there are possibilities for further progress in other incentive levels, especially in terms of revenue. Unfortunately, this is a very expensive feature as developers have to raise funds. This is not a fair fight Player is waiting for fair game and good challenge. Unfortunately, most of them do not understand it. The mechanism of fraudulent or damaged partnerships will damage the entire gambling community. The players are not upset, so the economic possibilities have not increased over this mistake.
Writing your own network code can be complicated and time-consuming. Managing your own server can be complicated and expensive in some cases. As a game developer, I know that the longer the time spent on the creative side of the game is, the better.
Player incentives are difficult
Without proper incentives you can make players quick and dull. The integration of multiplayer games is useful, but there are possibilities for further progress in other incentive levels, especially in terms of revenue. Unfortunately, this is a very expensive feature as developers have to raise funds. This is not a fair fight Player is waiting for fair game and good challenge. Unfortunately, most of them do not understand it. The mechanism of fraudulent or damaged partnerships will damage the entire gambling community. The players are not upset, so the economic possibilities have not increased over this mistake.
Large games need big infrastructure Infrastructure
Restricted to start the game, you can make a good game mistake. Game development becomes more expensive by network latency and downtime destroying the gaming experience and optimizing resource efficiency. Loss of income and declining reputation are very meaningful. Xmas DDOS 2014 attack Sony is a very famous example.
Our solution One of the above problems can be solved or repaired by the network device platform.
A network unit that turns garbage into treasure is a blocked, distributed infrastructure used for cost-effective and reliable multiplayer games, because of the unused computing power and bandwidth that is so large. I would like to use it. A simple integration solution that makes multiplayer capabilities easier and more cost effective makes Unity asset developers free from the creation of complex network code and the infrastructure that manages them. This will be available at Unity Asset Store. Unity Asset Store is a very popular third-party marketplace for Unity Engine.
Players can extract chips in playback Network entities are unique because
the validation process helps to validate the service provider to the player connecting the portfolio and token to the game account. This not only increases the number of active users but also finds new ways to extract tokens while attracting new players and having a good time.
the validation process helps to validate the service provider to the player connecting the portfolio and token to the game account. This not only increases the number of active users but also finds new ways to extract tokens while attracting new players and having a good time.
System reputation The
network entity framework includes a platform-to-platform integration reputation system. In this way, you may be able to associate with collaborative gamers in all games you play on NU infrastructure.
Distributed NU platforms are distributed in network units,
so you can provide a more robust solution that is supported by automatic failover in the event of a cautious disaster or error. This allows players to continue to the game without interruption by simply moving to a new provider.
network entity framework includes a platform-to-platform integration reputation system. In this way, you may be able to associate with collaborative gamers in all games you play on NU infrastructure.
Distributed NU platforms are distributed in network units,
so you can provide a more robust solution that is supported by automatic failover in the event of a cautious disaster or error. This allows players to continue to the game without interruption by simply moving to a new provider.
Technical features
Master node / service provider The
master node must provide a batch and run the host application. This host application provides queries based on the multiplayer framework. The master node acts as a relay for the master node of other hosts and can act as a new host in case of failure. Masternodes is also responsible for peer verification. The customer (connected wallet player) also checks to see if it actually provides resources.
Master node / service provider The
master node must provide a batch and run the host application. This host application provides queries based on the multiplayer framework. The master node acts as a relay for the master node of other hosts and can act as a new host in case of failure. Masternodes is also responsible for peer verification. The customer (connected wallet player) also checks to see if it actually provides resources.
active customers / customers
Active players are using their NU multiplayer framework to connect their portfolios and games. This allows us to participate in our background review process. This will make the infrastructure more robust and reliable, but active customers can acquire tokens and participate in the process.
Active players are using their NU multiplayer framework to connect their portfolios and games. This allows us to participate in our background review process. This will make the infrastructure more robust and reliable, but active customers can acquire tokens and participate in the process.
Discovery Service
Pemeriksaan Masternode / Service Provider
Online verification is required on nodes with random number of validation nodes trying smaller network functions through service provider application installed on the node. Due to incompatibility or timeout, the verification node ends up in our smart contract. This is triggered by the service provider's application.
This affects not only the reputation but also the node setting (NU token). If the result is negative (if the result is not equal to majority), the player is authorized for betting and reputation. If the result is positive (most check nodes with the same result), the node gets a reputation and in some cases gets a NU token.
Pemeriksaan Masternode / Service Provider
Online verification is required on nodes with random number of validation nodes trying smaller network functions through service provider application installed on the node. Due to incompatibility or timeout, the verification node ends up in our smart contract. This is triggered by the service provider's application.
This affects not only the reputation but also the node setting (NU token). If the result is negative (if the result is not equal to majority), the player is authorized for betting and reputation. If the result is positive (most check nodes with the same result), the node gets a reputation and in some cases gets a NU token.
wrap up
Summary of the node to be performed randomly between nodes or request in the involved in the verification process to those there, reputation verifier can be affected there, the verification applicant reputation asymptomatic (positive) And it is negative. (Negative) latency Corruption and bad knots rely on negative reputation.
Client review is valid
Active subscribers are players that connect portfolios via dashboards rather than game accounts to avoid potential problems in the game market. This game provides a unique code for users to send to smart contracts and earn play rewards. In the background, the client adds another verification layer very similar to the above peer verification.
- Strict verification policy infrastructure
- Improved reliability
- Host application
- Game Developers
- User integration
Details on token sales
- The original ticket sale starts on December 23, 2017
- The first ticket sale will expire January 21, 2018
NAME: Network unit
SYMBOL: NU
Jetton · Harga: 1 ETH = 500 NOW
TOKEN SUITE: ERR 20
TOTAL FEEDING Dijual: 15, 817, 083
Cap hard NU : 16, 666
Minimum capitalization MAIN : 3333 ETH
SYMBOL: NU
Jetton · Harga: 1 ETH = 500 NOW
TOKEN SUITE: ERR 20
TOTAL FEEDING Dijual: 15, 817, 083
Cap hard NU : 16, 666
Minimum capitalization MAIN : 3333 ETH
Official information:
Website: https : //networkunits.io
Whitepaper: https : //networkunits.io/dl/network-units-whitepaper-latest-3.pdf
ANN thread: https : //bitcointalk.org/index.php?topic = 2313083
Twitter: https : //twitter.com/network_units
Telegram: https : //t.me/networkunits
Medium: https : //medium.com/ @ networkunits
Reddit: https : //www.reddit.com/r/ networkunits /
Whitepaper: https : //networkunits.io/dl/network-units-whitepaper-latest-3.pdf
ANN thread: https : //bitcointalk.org/index.php?topic = 2313083
Twitter: https : //twitter.com/network_units
Telegram: https : //t.me/networkunits
Medium: https : //medium.com/ @ networkunits
Reddit: https : //www.reddit.com/r/ networkunits /
Writter By : yuni52
My ETH : 0x74E059FEcCE332dd6E34dC6080eE4E9a51060d2c
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